Bill
Bill > HB2121
VA HB2121
Digital Content Authenticity and Transparency Act; established, civil penalty.
summary
Introduced
01/07/2025
01/07/2025
In Committee
01/07/2025
01/07/2025
Crossed Over
Passed
Dead
02/22/2025
02/22/2025
Introduced Session
2025 Regular Session
Bill Summary
Digital Content Authenticity and Transparency Act established; civil penalty. Requires a developer of an artificial intelligence system or service to apply provenance data to synthetic digital content that is generated by such developer's generative artificial intelligence system or service and requires a developer to make a provenance application tool and a provenance reader available to the public. The bill requires a controller of an online service, product, or feature to retain any available provenance data and requires a capture device to include a provenance application tool by default. The bill grants the Attorney General the exclusive authority to enforce such provisions and impose civil penalties pursuant to the bill. Under certain circumstances, the Attorney General may offer a developer an opportunity to cure a violation before imposing such civil penalties. The bill has a delayed effective date of July 1, 2026.
AI Summary
This bill establishes the Digital Content Authenticity and Transparency Act, which creates comprehensive regulations for generative artificial intelligence (AI) systems in Virginia. The legislation requires developers of AI systems to apply "provenance data" (information about the origin and modification history) to synthetic digital content they generate, and to provide both a provenance application tool and a provenance reader to the public. Online service controllers must retain and make available any provenance data associated with digital content. The bill defines key terms like "generative AI" and "synthetic digital content," covering various digital media including audio, images, videos, and text. Enforcement is exclusively handled by the Attorney General, who can issue civil investigative demands and bring actions against violators, with potential civil penalties ranging from $1,000 to $10,000 depending on the violation's nature. The bill includes a provision allowing developers an opportunity to cure violations before facing legal action, considering factors such as prior violations, business complexity, and potential public harm. Notably, the law will not apply to exclusively non-user-generated video games and will become effective on July 1, 2026, giving businesses time to prepare for compliance.
Committee Categories
Business and Industry
Sponsors (3)
Last Action
Left in Communications, Technology and Innovation (on 02/04/2025)
Official Document
bill text
bill summary
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bill summary
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bill summary
Document Type | Source Location |
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State Bill Page | https://lis.virginia.gov/bill-details/20251/HB2121 |
BillText | https://lis.virginia.gov/bill-details/20251/HB2121/text/HB2121HC1 |
Fiscal Note/Analysis - Fiscal Impact Statement from Department of Planning and Budget (HB2121) | https://lis.blob.core.windows.net/files/1025653.PDF |
BillText | https://lis.virginia.gov/bill-details/20251/HB2121/text/HB2121 |
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