Bill

Bill > S10091


NY S10091

NY S10091
Enacts the "protecting our kids from gamification of gambling act"; makes it unlawful for operators of social gaming platforms to provide a service to a minor user that allows online gaming-related gambling.


summary

Introduced
04/28/2026
In Committee
04/28/2026
Crossed Over
Passed
Dead

Introduced Session

2025-2026 General Assembly

Bill Summary

AN ACT to amend the general business law, in relation to enacting the "protecting our kids from gamification of gambling act"

AI Summary

This bill, known as the "protecting our kids from gamification of gambling act," makes it illegal for operators of social gaming platforms to offer services that involve online gaming-related gambling to users under 18 years old. Online gaming-related gambling is defined broadly to include activities like exchanging real money for random, chance-based rewards such as "loot boxes" (virtual items unlocked through randomization) or "add-on transactions" (payments for features or enhancements), and trading or betting with in-game items acquired with real money, including "skins" (cosmetic items often traded for real-world value) or "pay-to-win microtransactions" (purchases that provide a competitive advantage). Social gaming platforms are described as immersive digital spaces integrating gameplay, social interaction, and in-game purchases. Operators must reasonably verify a user's age before providing such services, and any collected age information can only be used for age verification and must be deleted afterward, unless required by law. Violations are considered deceptive practices and can be enforced by the Attorney General, who will also maintain a website for public complaints and issue necessary regulations.

Committee Categories

Business and Industry

Sponsors (1)

Last Action

REFERRED TO INTERNET AND TECHNOLOGY (on 04/28/2026)

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